Six Walls

Audio Plugins

Six Walls

A small plugin venture by Eddy Jones — tools that come at a familiar job from an unfamiliar angle. Free, no account needed. Two out so far.

Before you download Six Walls is one person building these in his spare time and giving them away. I haven’t paid for the code-signing certificates that tell Chrome, Windows SmartScreen and macOS Gatekeeper that the publisher is “known” — so expect a warning that the installer “isn’t commonly downloaded,” or a prompt to confirm before it runs. It’s safe to continue; that’s the system being cautious about an unfamiliar developer, not a sign that anything is wrong. If these plugins find an audience, proper signing is the first thing that interest pays for.

The Overhead(s)

Drum-overheads bleed suppressor · VST3

The Overhead(s) plugin UI: Six Walls header, overhead-level meters with a Delta control, Blind Engine and Reference Engine sections of rotary controls, kick/snare/tom sidechain arm strips, a Cymbal Protect knob, an Off/Blind/Ref/Both engine selector, and an output + reduction spectrum display

Pulls kick, snare and tom out of a drum overheads track while leaving the cymbals and hi-hat intact — the mirror image of a de-bleed tool that strips overhead spill from the close mics. What you want to keep is also broadband and transient, so this is real source separation, not an EQ move.

  • Blind engine — reference-free; a linear-phase STFT ducks shell-hit energy and tapers back above a tunable Cymbal Protect crossover.
  • Reference engine — feed in the kick/snare/tom close mics and a per-source adaptive filter learns each spill path and subtracts it.
  • Engines run alone or in series; delta monitoring; Modern / Vintage panels.
  • Fixed ~85 ms latency, reported for delay compensation. Passes pluginval at strictness 10.
VST3 Windows macOS JUCE 8 v0.8.0

Windows: run the installer (VST3 → C:\Program Files\Common Files\VST3\ + the HTML manual), or take the portable .zip and place the .vst3 yourself. macOS: run the signed .pkg, or unzip the bundle into ~/Library/Audio/Plug-Ins/VST3/. Rescan plug-ins in your DAW afterwards.

The Room

Positional room emulator · VST3

The Room plugin UI: a top-down room view with a draggable microphone puck, source markers, a room selector, and mix / output / glide knobs

A convolution room emulator you play by moving the microphone. Instead of an algorithmic reverb, The Room convolves your signal with a bank of measured room impulse responses and lets you drag a mic around a top-down view of the space — pre-delay, tone and level all follow the position, the way they do in a real room.

  • Pick a room, drag the mic puck; the nearest measured IR is equal-power crossfaded in.
  • Mic X / Mic Y are automatable — sweep the mic through the room from your DAW.
  • Measured rooms: a small treated room, a stone great hall, a domed octagon, a classroom, and a shoebox with progressively reflective surfaces.

Hear it — same mix, room bypassed vs. engaged (pushed hard so it’s obvious)

Room off
Room on
VST3 Windows installer macOS soon JUCE 8 v0.1.0

Run the Windows installer first — one prompt installs the VST3 with a built-in dEchorate room (ceiling + 4 walls) and the HTML manual. The optional Room pack then adds the rest of the measured set — the small treated room, the great hall, octagon, classroom and the full dEchorate wall sweep (into %APPDATA%\The Room\rooms, no admin needed). Power users can take the portable .zip instead — just the .vst3 bundle to drop into a VST3 folder of your choosing. A macOS build is in the works and coming soon. Dataset credits ship with the plugin.

Disclaimer: Six Walls plugins are provided free of charge on an “as-is” basis — use them at your own risk, and always work on a copy of your session. Any comparison products are named for reference only; Six Walls is not affiliated with or endorsed by them. The Room is built on openly licensed impulse-response datasets — full attribution ships with the plugin.