# The Room

Positional room emulator — Six Walls

The Room is a convolution reverb you play by moving the microphone. Instead of an algorithmic tail, it convolves your signal with a bank of measured room impulse responses and lets you drag a mic around a top‑down view of the room. Pre‑delay, tone and level all follow the mic position the way they do in a real space.

## Installing

The Room (plugin) — run `The-Room-<version>-Windows-Setup.exe`. Click Yes on the one Windows security prompt and it installs itself. Restart your DAW (or rescan plugins) and load The Room as a VST3 effect. The base install includes one room and needs no other files.

Extra Rooms (optional) — run `The-Room-Rooms-<version>-Windows-Setup.exe` for the full set of measured spaces (a large stone hall, a domed octagon, a classroom, a shoebox studio at several liveness settings, and the FLAIR 6‑DoF room). It installs for your user only — no admin prompt. New rooms appear in the room selector next time you open the plugin.

## Using it

Room selector | Top‑right. Picks which measured space you are in. The map, the source positions and the mic grid all change to match.
Mic puck | Drag it around the room. The nearest measured impulse response is chosen and equal‑power crossfaded in as you move. You can only place the mic inside the measured area — the region the room was actually sampled.
Source | Which loudspeaker position in the room is playing. Rooms have between one and eight.
Readout | Under the map: distance to the source, the resulting pre‑delay, and the mic spot currently in use.

## Controls

Control | Range | What it does
--- | --- | ---
Mic X / Mic Y | 0–1 | Mic position across the floor. Both are automatable — sweep the mic from your DAW.
Height | Low / Mid / High | Mic height layer. Hidden for rooms measured at a single height.
Source | A–H | Source position; the plugin shows how many the current room has.
Mix | 0–100 % | Dry / wet balance.
Output | ±24 dB | Post‑mix trim.
Glide | 5–400 ms | How quickly the sound moves when the nearest IR changes as you drag.
Normalise | on / off | On: evens the level between mic positions, for auditioning tone. Off: the natural loudness change with distance is kept.

The selected room, and any room‑name or description edits, are saved with your project.

## Where the extra rooms live

The Extra Rooms installer puts its `.bin` files in `%APPDATA%\The Room\rooms`. You can also point the plugin at another folder by setting the `THEROOM_ROOMS_DIR` environment variable before launching your DAW. A built‑in way to relocate that folder is planned.

## Credits

Measured impulse responses: the FLAIR dataset; C4DM / Isophonics (QMUL) room set (CC BY‑NC‑SA); and dEchorate (CC BY 4.0).